Leading design @ Shader. I like to design new things that can empower others. Previously UX Designer @ Blizzard, AR Creator @ Snap and NASA. HCI M.S. @ Brown with coursework at RISD and Harvard.
Leading design on social products at the intersection of AR and genAI
Designing accessible experiences for millions of players across the world
Freelance and experimental visual work
Human-Computer Interaction research into the future of AR
Intuitive 3D visualization of accurate Taekwondo techniques using motion capture
Conceptualizing the future of social media interaction by designing a seamless mixed reality experience
Interactive AR experience made for the RTFKT x Bezi AR challenge
Reimagining how we approach 3D modeling in collaborative spaces
Crafting mixed reality visualizations to make science accessible to everyone
Creating the next generation of accessible Mars exploration in VR
Creating mixed reality training experiences for the Federal Aviation Administration
Helping to illustrate global changes in extreme weather through interactive visualization.
Browser-based experience allowing users to visualize catfish skull morphology
Computer vision app created for IvyHacks. Scan objects to view their plastic content and see more sustainable alternatives!
An app allowing users to draw anything in three dimensions using voxels
Visualizing the selection of optimal traits in a population of A.I. agents in real time
Collaborative remote medical imaging exploration for brain science
2.5D side-scrolling game inspired by Google Chrome. This was my first foray into game development.