Infina, Ltd.

VR Training for the FAA ✈️


Full Stack Dev


July 2019 - Sept 2019


Infina Design org, Ben Morse (mentor).

VR AR Speech Recognition Unity C#


During the summer of 2019, I worked with Infina, create mixed reality experiences for the Federal Aviation Administration. These ranged from Virtual Reality technical operations training demos to ground control taxiway applications.


Creating Government Training Apps

Working with my mentor at Infina, Ben Morse, my main objective was to create immersive experiences for FAA technical operations training courses for proper maintenance procedures.

This consisted of working with Ben to create 3D assets, code up simulations, and work with various mixed reality hardware types to provide the most optimal training experience possible.


What I worked on 👀

Hardware Maintenance Training

The first of these applications was an interactive refresher for power transfer switch maintenance. Because most current training is bottlenecked by the lack of physical training facilities, waitlists for receiving hands-on training for mechanical procedures are long and time inefficient.

Therefore, we wanted to design an application where the user could navigate the proper maintenance sequence while receiving realtime feedback in the form of UI elements, haptics, and visual cues and signifiers in the environment.

Extreme Environment Training

We also wanted to test a maintenance sequence in an extreme environment, such as a radio tower in northern Alaska, since replicating these conditions in a physical training facility isn't very practical.

We used this experiment to test natural user motion in VR. This was done by using the velocity of the user's arms' swinging for locomotion to simulate realistic traversal. The rest of the app was focused aroudn the environment and the maintenance sequence that had to be completed, with minimal UI interference.


Next was the taxiways program that I worked on, which uses a breadth first search algorithm to delegate planes along paths using A.I. As a first step for a fully-functional program for airport traffic control training, I created an interactive application in which a user can select a plane and specify a desired path by selecting three points on a map.

I then built off of this mockup model and created a basic training implementation in Boise Airport, where a user can either delegate planes along taxiways using click-commands or voice commands. The software keeps track of all of the planes' destinations and instructions in realtime, simulating the real-life communication between traffic-controllers and pilots.

Sandbox Projects!

While at Infina, my mentor encouraged me to learn VR development in Unity by creating some test projects, so I ended up having a bit of fun in VR, including giving myself the ability to firebend. 🔥


Infina gave me my first experience in designing and developing for VR in a professional setting. It also was my first exposure to government contracting, which made me think about users with pain points and use cases I had never thought of before. Throughout the summer, I had many opportunities to learn and grow, and even got to present my work to the CEO and VPs! 🤩

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